![]() ![]() ![]() His backs and fronts share little continuity one sprite holds an object while the other side does not. The paint pencil is his standard modus operandi and he used it effectively to convey shape. He discovered the true secret of making sprites in this format: you don't have to try. All of a sudden Gimmick drew with a fury rarely seen and found himself awake on the floor of his room with a pile of uploaded sprites to show the world. What started with a fairly standard looking Hoothoot seemed altogether normal and regular, and by the tone of his first post in the thread it would be his last. Let's take a moment to examine ten of the portfolios and styles of this project that were prolific, memorable, or just plain weird. All up, there are 702 fronts and backs for a total of 1404 sprites over a seven week period. All 649 Pokémon needed their own front and back sprite, then we added formes, genders, and Substitute. With Zarel's blessing and requirements, the project got underway. Through this, I suggested one final tribute to the part of the Pokémon community I used to love so much: spriting every Pokémon and putting them in the current battle simulator of the day. ![]() It was relatively clear that 2012 was an off-year for us all. So in early February, the Inside Scoop community of badgeholders began a discussion on the year's April Fools'. Even before the announcement of XY, the signs were obvious: in the standard Pokémon forum during RSE, there were only a few good spriters and lots of bad sprites now there are only a few spriters to begin with. The very game our community is based around is finally embracing the use of 3D models rather than the 2D sprites we know so well. Sprites are a dying art, and it is truly a sad reality. Sprites by their respective contributors. ![]()
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